
GAME DESIGNER AND STORYTELLER
Over the past six years I have completed over three dozen game design contracts totaling over 250,000 words for Paizo Publishing, Renegade Game Studios, Legendary Games, and Evil Genius Games. These projects have been in fantasy, near future, and distant future settings and have included entire adventures, lore, game rules, character options, magic items, monsters, spells, equipment and vehicles. In 2024 I won a Gold Ennie for Best Setting as part of the team that wrote the Pathfinder Lost Omens: Tian Xia World Guide. In 2025 I wrote the organized play special that debuted Starfinder 2nd Edition at Gen Con.
For 2026 I have been one of the principal designers working on and developing the Dungeon Crawler Carl RPG, including writing the 2026 Gen Con Multi-Table Event for the Dungeon Crawler Carl RPG and many of the important systems for the game. The Dungeon Crawler Carl RPG had a record breaking BackerKit campaign earlier this year, and since then I have also been producing the Dungeon Anarchists podcast, the first one dedicated to this cool new game!

I am especially interested in adventure writing, character options and equipment creation. I have traveled to dozens of countries across six continents and have extensive experience with scientific, nautical, law enforcement, and military settings, personnel, and equipment. I am very comfortable designing rules, lore, and stories for both high fantasy and science fiction settings.